RiveMascot / demos

The character lab.

An interactive preview should let you inspect real behaviour, not just watch a loop. This lab exposes controls from the connected file rather than guessing what it supports.

Meet BarkGoalsInteractive Rive

Loading the interactive character…

What a useful demo reveals

Understand what is happening underneath.

01

The actual file

Identify the approved character asset, artboard and state machine. Separate personal experiments from permission-cleared client work.

02

Supported controls

Show the exact property or input name, type and valid range. Only enable a control after checking it against the loaded file.

03

Lifecycle & events

Document transitions and available completion signals. A motion ending is not proof that the product action succeeded.

BarkGoals uses Artboard / State Machine 1. Its actual inputs are inspected at runtime before controls appear. Trigger controls perform one-off actions; Begging and Sleeping are persistent Boolean toggles. No completion-event mapping is configured.

Your product has a purpose.
Let’s give it a personality.

Bring an idea, a character or a product moment.

Get a Project Quote